Document Type
Article
Source Publication Title
Critical Sociology
DOI
https://journals.sagepub.com/doi/10.1177/08969205241229064
Abstract
Over the past several decades, video games have gone from single-purpose games to multifaceted platforms. This article is a case study that develops ‘unending consumption’ to understand the political economy of video game concerts. Unending consumption is the expansion of the means of consumption under a subscription model. By applying unending consumption to the political economy of video games, I show how video game concerts are embedded in the current moment of capitalism. The new political economy of video games blurs the line between video games and music as distinct media—an element of convergence. While video games and music converge through a new form of unending consumption, I argue these changes create more gatekeepers and limit the ability of independent creators to make a living.
Publication Date
2-4-2024
Language
English
License

This work is licensed under a Creative Commons Attribution 4.0 International License.
Recommended Citation
Arditi, David, "Video Game Concerts: Unending Consumption on Video Game Platforms" (2024). SAGE Open Access Agreement Publications-Archive. 43.
https://mavmatrix.uta.edu/utalibraries_sageoapubs/43