Authors

Michelle Reed

Document Type

Presentation

Abstract

The field of library and information sciences has seen an increase in interest related to the "intersections" of information literacy and scholarly communication following the publication by the Association of College & Research Libraries (ACRL) of a white paper that described the need for libraries to strengthen connections between these two critical areas of library outreach in higher education. It was reinforced by the publication of Common Ground at the Nexus of Scholarly Communication and Information Literacy and followed by the development of "Two Paths Converge: Designing Educational Opportunities on the Intersections of Scholarly Communication and Information Literacy," a one-day ACRL workshop. This paper explores three projects conducted at a four-year public research university in the United States. The projects embody academic librarianship at the intersections of information literacy and scholarly communication, and each is presented in the context of its connection to ACRL's Framework for Information Literacy for Higher Education and to the strategic priorities of the university and its library. The selected projects vary in scope and outcomes to provide examples of the range of work possible when librarians actively seek out opportunities to engage with students at the intersections. One of the projects discussed is a multidisciplinary competition that challenges undergraduate students to submit images of their research or research process via social media. An educational series on copyright was shared via the library's social media channels during the open submission period for the competition. Winners were selected by a panel of faculty judges and were invited to present lightening talks for an awards event hosted by the library. The students' talks were bookended by talks given by library staff on managing an online presence and the ethos of Open Access. This paper also discusses the library's integration into a service-learning course offered by the university's Film and Media Studies Department. Serving as community partner, the library collaborated with a student team on the design of an interactive, digital game intended to introduce the library as a resource to first-year students and reduce the common occurrence of library anxiety among this demographic. The game was integrated into the university' first-year-experience curricula and used in conjunction with a library-hosted event. The third major project discussed is an exploratory research project that investigates undergraduate perspectives on copyright and access issues. Two students were hired for this experiential learning opportunity that provided them hands-on experience in conducting human subjects research and fostered meaningful connections with faculty. (Presentation at Libraries' Information Literacy Annual Conference (LILAC) in Swansea, UK.)

Publication Date

4-11-2017

Language

English

License

Creative Commons Attribution 3.0 License
This work is licensed under a Creative Commons Attribution 3.0 License.

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