Document Type
Presentation
Abstract
INTRODUCTION: Previous experiments indicate in numerous ways that an active video game gives substantially greater health benefits than an inactive video game. The Wii console can be a good contribution to a person’s work out routine, especially if they are incapable of performing other forms of exercise. Using a Wii or other form of active video gaming can result in high VO2 and HR levels for all age groups, and can be beneficial to a person’s health to keep them active and moving. Many of the studies performed using the Nintendo Wii have used Wii Boxing, with significantly high results in many physiological areas, including VO2. However, studies have not been performed to test the reliability of other Wii video games in changing the physiological factors of its user.
Disciplines
Kinesiology | Life Sciences
Publication Date
1-1-2014
License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
Recommended Citation
Keeton, Stefanie, "Affects on Heart Rate, VO2, Energy Expenditure, and Rate of Perceived Exertion Using the Wii Interactive Gaming Console" (2014). Kinesiology Student Research. 53.
https://mavmatrix.uta.edu/kinesiology_studentwork/53