Document Type
Honors Thesis
Abstract
The impression of youth, their sense of identity and belonging are themes commonly discussed in relation to mass media and societal structures across the globe. Both the risk expectancy and the innovative potential of virtual reality was hypothesized through a number of creative studies. Initially, interviews with developers and local creatives were conducted to better established a common understanding of existing virtual technologies. Studies in narrative storytelling were then utilized to develop concepts, scripts, and a directorial vision for the fictional story “The Years Before.” A short proof of concept film that explores how creators may interact with near-future advancements in virtual reality. The decision to incorporate 2D animation was made with the aim to best articulate the expansive world that awaits future creators and innovators. In collaboration with artists, musicians, designers, and filmmakers, the work produced exaggerates current trends, technological developments and ultimately predicts how shared learning could change the world.
Publication Date
12-1-2019
Language
English
License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
Recommended Citation
Williams II, Vincent, "CREATIVE PROJECT IN STORYTELLING: A PERSPECTIVE EXPLORATION OF DIGITAL DESIGN, ANIMATION, AND VIRTUAL REALITY" (2019). 2019 Fall Honors Capstone Projects. 4.
https://mavmatrix.uta.edu/honors_fall2019/4