Graduation Semester and Year
2012
Language
English
Document Type
Thesis
Degree Name
Master of Arts in English
Department
English
First Advisor
Timothy R Morris
Abstract
Videogames are a multibillion-dollar industry. Their high definition graphics and sophisticated gameplay cater to a continuously growing crowd of enthusiastic players. But what is their standing in the academic community? Can games be studied as texts or are they limited by the ludic qualities of their medium? Through a careful application of crime fiction theory to the videogames Heavy Rain and L.A. Noire, I will demonstrate the genre's ability to expand beyond the media of print and cinema. Features such as interactivity, decision-making, and player immersion offer new ways of looking at existing literary conventions. The omission of videogames in most comparative media analyses so far is an unfortunate oversight. The unique composite nature of their medium has the potential to revolutionize traditional approaches to textual studies by forcing scholars to simultaneously engage with visual, tactile, auditory, and psychological elements.
Disciplines
Arts and Humanities | English Language and Literature
License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
Recommended Citation
Ramirez, Fanny Anne, "Murder In The Digital Age: Rethinking Crime Fiction Theory through the Medium of Videogames" (2012). English Theses. 31.
https://mavmatrix.uta.edu/english_theses/31
Comments
Degree granted by The University of Texas at Arlington