Document Type
Honors Thesis
Abstract
When creating media for entertainment, such as animated shows, movies, video games, etc., conceptual artists utilize a process called worldbuilding. Worldbuilding is defined as the integration of fictional environments, species, props, and civilizations that create an immersive world. However, research about real world elements is often not addressed enough when creating conceptual worlds. Therefore, this creative project aims to define how conceptual artists create believable fictional worlds while showcasing the research behind the process. First, research is conducted about the real world. This includes choosing and studying the environmental, cultural, social, architectural, and biological aspects, which will act as a foundation for the project. Next, these aspects are integrated and utilized for brainstorming ideas and sketching. After the sketching phase comes the rendering process, which involves polishing not only the sketches, but the ideas gathered from the brainstorming process. The resulting images show a fictional immersive world.
Disciplines
Art Practice | Game Design | Interactive Arts
Publication Date
5-2025
Language
English
Faculty Mentor of Honors Project
Joshua Wilson
License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.
Recommended Citation
Hollins, Rachel C., "How Conceptual Artists Create Fictional and Immersive Worlds" (2025). 2025 Spring Honors Capstone Projects. 5.
https://mavmatrix.uta.edu/honors_spring2025/5
Included in
Art Practice Commons, Game Design Commons, Interactive Arts Commons