Document Type

Honors Thesis


Because palliative care scenarios are difficult to simulate, a VR simulation including four unique end-of-life scenarios is developed to provide more experience to nursing students before graduating and completing tasks in the field. Such applications have a wide range of possible inputs, making them difficult to test. However, testing is essential to ensure that a product meets its original requirements in addition to achieving its intended purpose of transfer of learning. Thus, a testing strategy is proposed to assess validity and fidelity of the simulation using both objective and subjective means. The performance of both nursing students and experts will be compared in various contexts. Additionally, questionnaires and group discussion will be used to evaluate how closely the simulation resembles the real-world task. The proposed test plan not only contributes to relieving the deficit of end-of-life care in nursing, but to the testing of educational VR systems.

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