Graduation Semester and Year

Spring 2026

Language

English

Document Type

Thesis

Degree Name

Master of Arts in English

Department

English

First Advisor

Dr. Doug Stark

Second Advisor

Dr. Penelope Ingram

Third Advisor

Dr. Stephanie Kinzinger

Abstract

Due to economic and environmental barriers, encounters with animals and nature have become increasingly inaccessible for many people, while video games have emerged as a common site for simulated environmental interaction. This thesis conceptualizes video games as synthetic contact zones, or digital spaces where representations of humans, animals, and environments interact, conflict, and shape one another. Drawing on the theories of Mary Louise Pratt, Donna Haraway, and Alenda Y. Chang, this project analyzes how video games model relationships between players, animals, and ecological systems through interactive mechanics and environmental storytelling. Explorations of Red Dead Redemption 2, Blair Witch, Fresh Start, and Minecraft, among others, interrogate how different games facilitate different forms of environmental and animal interaction, ranging from aesthetics and resource extraction, to care, respect, and restoration. Ultimately, the project argues that the effects of these synthetic contact zones extend beyond gameplay itself, influencing how players conceptualize and engage with animals and nature in the real world.

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