ORCID Identifier(s)

ORCID 0000-0003-1289-7081

Graduation Semester and Year

Summer 2026

Language

English

Document Type

Dissertation

Degree Name

Doctor of Philosophy in Computer Science

Department

Computer Science and Engineering

First Advisor

Dr. Cesar Torres

Abstract

Creative practice is a continuous process of learning, experimentation, and material negotiation. Yet much of what makers learn through practice remains tacit, difficult to articulate, and difficult to transfer. Although digital fabrication, online communities, and generative AI have made creative resources widely accessible, they offer limited support for understanding how craft knowledge develops, how creative processes can be documented and shared, and how practitioners can continue developing their skills over time. In this dissertation, I investigate how computational systems can advance craft inquiry, drawing on Richard Sennett's three modes of locating, questioning, and opening. Rather than replacing the exploratory nature of making, I examine how computation can make craft knowledge more explicit, reusable, and supportive of continued learning. I develop three complementary design probes. Kilnforms explores how design spaces can be structured to support material exploration. TuneCatalog investigates how craft processes and embodied tuning knowledge can be documented and represented. Proxima examines how knowledge graphs and generative AI can recommend reachable learning opportunities based on a maker's existing repertoire.

Across these probes, I observe a consistent pattern, where different stages of craft inquiry require different forms of computational support. My findings suggest that locating benefits from structured design spaces, questioning from documented experiential knowledge, and opening from recommendations calibrated to what a maker can reach next. Through these probes, I contribute methods for representing design spaces, documenting embodied craft knowledge, and operationalizing personalized learning recommendations using knowledge graphs and generative AI. These findings suggest design implications for AI-assisted material practice by emphasizing exploration, reflection, and skill development aligned with a maker's repertoire and stage of inquiry. They offer an alternative to automation-centered approaches by demonstrating how computation can complement, rather than replace, opportunities for learning and creative growth.

Keywords

human-computer interaction, creativity support tools, retrieval-augmented generation, knowledge graphs, learning recommendation, creative exploration

Disciplines

Human-Computer Interaction

License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Available for download on Wednesday, August 11, 2027

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