Fast Capitalism
Abstract
This article explores economics, production and wealth in massive multi-player online games. It examines how the unique text of each of these virtual worlds is the product of collaboration between the designers of the worlds and the players who participate in them. It then turns its focus to how this collaborative construction creates tension when the ownership of virtual property is contested, as these seemingly contained virtual economies interface with the global economy. While these debates occur at the core of this virtual economy, at the periphery cheap labor from less-developed economies in the analogue world are being employed to ‘play’ these games in order to ‘mine’ virtual goods for resale to players from more wealthy countries. The efforts of the owners of these games, to curtail this extra-world trading, may have inadvertently driven the further development of this industry towards larger organizations rather than small traders, further cementing this new division of labor.
Recommended Citation
Kent, Mike
(2008)
"Massive Multi-player Online Games and the Developing Political Economy of Cyberspace,"
Fast Capitalism: Vol. 4:
Iss.
1, Article 14.
DOI: 10.32855/1930-014X.1123
Available at:
https://mavmatrix.uta.edu/fastcapitalism/vol4/iss1/14