Graduation Semester and Year
Spring 2025
Language
English
Document Type
Thesis
Degree Name
Master of Science in Computer Science
Department
Computer Science and Engineering
First Advisor
Ming Li
Second Advisor
Chenxi Wang
Third Advisor
Nadra Guizani
Abstract
Video streaming has evolved over the decades to adapt to the increased network quality, user demand, and hardware improvement. Although conventional frameworks have primarily used the state of network or system parameters like buffer size at a given time to decide the quality of the video, they did not consider the user perception on quality due to limitations in the ability to track the user’s watching experience. The introduction of immersive wearable devices opens up a new frontier for video stream- ing systems. Equipped with user-specific sensory data collected from live trackers, this work introduces a new video streaming framework for VR which uses users bio signal along with network to function as a personalized ABR. Bio-signals tracking provides critical insights regarding user’s quality perception in watching videos. By leveraging deep neural networks to analyze these signals, we can effectively infer user experience and tailor the streaming experience to better align with individual percep- tual quality. Real-world and controlled lab testing yield promising results,showcasing the potential as a pioneering personalized video delivery system.
Keywords
Video streaming, DASH, eye tracking, VR, Machine Learning, Adaptive Bitrate
Disciplines
Digital Communications and Networking | Other Computer Engineering
License
This work is licensed under a Creative Commons Attribution 4.0 International License.
Recommended Citation
Poduturi, Savan Reddy, "Vioken: A DQN powered personalized Adaptive Bitrate Controller for VR Video Streaming" (2025). Computer Science and Engineering Theses. 525.
https://mavmatrix.uta.edu/cse_theses/525